EAT WELL

Eat well is a mobile app that allows users to order and schedule food weekly or monthly

ROLE

Solo student project for Google
UX UI Design course

RESPONSIBILITIES

Conducted user interviews, Research, Information Architecture, Paper and Digital Wireframe, Lo-Fi & Hi-Fi Prototype, Usability studies

DURATION

June- November 2021 (21 weeks)

PROBLEM

For students and working professionals, ordering food every day is a time-consuming task.

Eating is often an afterthought for both students and working professionals, and ordering every day is a time-consuming process. This issue primarily affects students and working professionals who are away from home. You're probably wondering how I know this because it happened to me and my pals in college. We used to stay in a student hostel, and the food they served was so awful that we ended up ordering food online or skipping meals. This was the beginning of the project.

SOLUTION

Schedule Monthly Or Weekly

Instead of ordering every day, users can schedule food on a weekly or monthly basis and preplan their orders to be delivered based on their availability.

PREDICTED USER OUTCOMES

  • Receive food on time
  • Schedule orders according to flexibility
  • Avoid daily ordering
  • Save time on cooking on a hectic day
  •  Avoid making daily payments

PREDICTED BUSINESS OUTCOMES

  • Subscriptions will increase business revenue
  • An increase in the number of successfully delivered orders
  • Increase the number of trustworthy customers and expand  business
USER INTERVIEWS

I performed user interviews by recruiting research participants using Instagram polls and narrowing it down to 5 participants based on my target users, asking them a few questions related to the research, which are mentioned below.

RESEARCH QUESTIONS

  • Can you describe the current schedule and how you balance your responsibilities with meal planning?
  • How often do you order food online? What is your motivation for doing this?
  • What challenges do you face while ordering food ? How does it make you feel?
  • Is there any way in which you feel this challenge could be solved?
RESEARCH INSIGHTS

The most important finding from my research is that most users order online due to their busy lifestyle, and ordering every day frustrates users, resulting in a bad user experience that may have a negative influence on business and customer loyalty.

Buy food online or skip meals

The food at their hostel is so poor, students frequently buy food online or skip meals

No time to cook

They don't have time to cook, working professionals frequently purchase meals online

Ordering everyday is time consuming

For both students and working professionals, ordering every day is a time-consuming task

Hate daily payment

The majority of them despise making daily payments

Confused what to order

Both users waste time struggling to decide what to order. It is mainly because of their hectic lifestyle
COMPETITIVE AUDIT

I analyzed the three most popular apps for this goal. I found that all three apps have a scheduling feature, but users can only schedule their delivery time for a maximum of two days in advance, which does not solve the present problems (daily ordering and daily payment) that busy users experience. This then became my opportunity for the solution.

ZOMATO

Zomato is an Indian multinational food ordering & delivery platform

Features

  • Two types of deliveries Door-step delivery and pickup.
  • .You can pay for your food online or with cash
  • Schedule the time of delivery

SWIGGY

Swiggy is an Indian online food ordering and delivery platform

Features

  • Two types of deliveries Door-step delivery and pickup
  • You can pay for your food online or with cash
  • Users can place their orders in slots of 30 minutes, a minimum of two hours, and a maximum of 48 hours in advance

DOMINOS PIZZA

Domino's Pizza is a well-known American international pizza restaurant brand

Features

  • Two types of deliveries Door-step delivery and pickup
  • You can pay for your food online or with cash
  • As with other competing apps, users can schedule the time of the delivery
USER PERONA
GOALS
  • Eat food on time
  • Stay stress-free when it comes to daily ordering
  • Make easy choices on food menu
FRUSTRATIONS
  • Don't want to be late for class due to delayed delivery
  • Paying online every day can be inconvenient due to hectic timetable.
  • Taking too much time deciding what to order

USER STORY

Deepthi is an MIT BSC student who spends the majority of her time in college and in her hostel. Unfortunately, the hostel food is so bad that she has to order it online the most of the time. Whereas ordering every day is a time-consuming process, and she often gets confused about what to order, leading her to be late for classes.

DEEPTHI  ,21 Y/O

ITERATED WIREFRAMES

Changes In The Home Screen

  • Based on usability study and feed back users were clicking on the banner instead of swiping so I added signifiers to indicate It.

  • The menu section was changed since there was insufficient space for product information, and an add button was added.

  • Text with  icon for easier navigation and readability

Changes In Calendar Screen

  • Most users were confused finding month so I changed the position and style

  • To specify dates, I included start and end text inside the date column

  • Improved button emphasis by adding  shadow

Changes In Schedule Menu Screen

  • I added the information to the menu to avoid user confusion.

  • added an image and improved the text over it so users can easily read it

  • Instead of an icon, I just combined text and  icon for easier navigation

FINAL DESIGNS

Final Product

TESTING

Conducted Unmoderated Usability Test

I contacted the same participants I had previously used for the research and provided them with the Figma (only view) prototype link, as well as four tasks for each of the five participants and a 30-minute time limit to complete the task. After completing the task assigned I asked the participants with follow-ups to gain KPI'S.

Key Performance Indicators

  • Time on task:  Five participants completed the task efficiently and on time, proving that the app was simple.
  • User error rates:  From the 5 participants, only one participant was a bit confused over the menu section which has been iterated and updated  on figure ( 3 )
  • Conversion rates:  All five participants completed the task, so the conversion rate was 100 %
LEARNINGS + NEXT STEPS

What I Learned From This Project

This is the first time I've ever led a project that has helped me advance in my UX career by teaching me how to discover a solution and work on it. The study findings, solution, and design prove that the predicted user and business outcomes can be accomplished

The Next Step I Will Take

The next steps for this project are to iterate and add more features  and work on the current design to move the projects forward.

THANK YOU FOR READING

SAURAV SURENDRAN